The people you brief are the people who build it.
For 20+ years, Joshua James Harvey has directed and animated work for the world's most demanding brands, from Superbowl Coca-Cola ads, an Apple Design Award winning game to Visioning for cutting edge technologies. Superluminal is where that practice lives now.
How we work
- Where are we going? Strategy and goals set territory and messaging.
- Concept
- Build for experience. Games and spatial work taught us to design for people who move through a reactive world, not only people who watch.
- Direction and craft in one house. The people shaping the idea are the ones making the frames, so nothing gets lost in handoff.
- Small on purpose. Every project gets senior hands from the first conversation to the last frame.
Recognition
- Apple Design Award
- Yellow and Graphite Pencils: D&AD
- Best Mobile Game: Unity Awards
- Best Apple Arcade Game: TouchArcade
- Gold: Clio Awards
- Gold: London International Awards
- Gold and Silver Cubes: ADC
- Young Guns 11: The One Club